Researchers design science experiments using a wide range of sensors and microcontrollers, visualizing results in real time. Visuino makes scientific research easier and more interactive.
void loop() digitalWrite(13, HIGH); delay(1000); digitalWrite(13, LOW); delay(1000);
A project that takes hours to code, debug, and test by hand can be visually mapped and deployed in minutes.
Clicking on any component opens its panel on the left. This is where the critical configuration "key work" happens. Here, you define operational parameters without code, such as: The address of an I2C device. The sampling rate of a sensor. The default state of a digital pin. Wi-Fi credentials for ESP32 boards. Step 4: Visual Wiring
Visuino is a registered trademark of Mitov Software. Arduino is a registered trademark of Arduino SA. All other trademarks are the property of their respective owners.
Visuino is a visual programming environment for Arduino and compatible microcontrollers. Instead of writing C++ code, users connect functional blocks (components) via wires in a flowchart-style interface. "Keys" in Visuino can refer to physical input devices (keypads), computer keyboard interactions (during simulation), or property values (security keys). Understanding how to implement these is fundamental for creating interactive embedded systems.
Manage addressable LED strips (like NeoPixels) and complex graphical OLED displays using built-in design modules.
To see the fundamental key work in action, consider how a standard project moves from concept to functional hardware:
Once uploaded, the Arduino runs the code independently of the PC, eliminating the need for a persistent connection. 2. Visuino Key Work: Essential Features
Visuino has a place in your toolkit.
: Users can verify data manipulation instantly through the Serial Terminal and mapping tools without needing to upload code to physical hardware for every change.
Visuino is a designed for Arduino, ESP8266, ESP32, and other microcontroller boards. Instead of writing code line by line, users create programs by dragging, dropping, and connecting components on a visual canvas. It dramatically reduces the learning curve for beginners while speeding up prototyping for experienced makers.