Download Version 1.5.2
Under the hood, Cinema 4D 2024.2 leverages an overhauled core that optimizes scene management.
Artists can now set the Time Scale for Density, Color, Rest Grid, Temperature, and Fuel, providing refined control over the behavior of simulations. The Fuel Contingent parameter is added to support more advanced UpRes pyro simulations.
Smoke and fire can now be emitted from deforming surfaces, such as a moving character or a flapping flag UpRes and Noise: Maxon CINEMA 4D Studio 2024.2 Redshift 3.5.24
: A new Dynamic Surface emission type allows smoke and fire to emit directly from deforming meshes, such as a burning, flapping flag. You can also now set a Time Scale for density and temperature to create slow-motion or fast-forward fire effects. Workflow Enhancements :
Maxon continues to refine the "node-based everything" approach while strengthening traditional modeling tools. Under the hood, Cinema 4D 2024
Faster background indexing prevents UI stuttering when working with deeply nested asset databases or cloud-based asset libraries.
High-fidelity material capabilities like thin-film, dispersion, and multi-layered flakes make it simple to render photorealistic plastics, metals, and glass fabrics. Smoke and fire can now be emitted from
: Fixed a long-standing bug with stepped gradients, ensuring smoother and more accurate interpolation in the Ramp shader. Substance Integration
A low-resolution fluid simulation can be cached out and up-scaled during final rendering, saving massive amounts of calculation time during the creative iteration phase.
The synergy between Cinema 4D 2024.2 and Redshift 3.5.24 lies in their tight integration.
Rendering Pyro simulations (VDB volumes) used to be a major hardware bottleneck. Redshift 3.5.24 introduces better memory compression for volumes. This allows complex smoke, fire, and explosion data from Cinema 4D to render using significantly less GPU VRAM, preventing out-of-memory crashes. Node-Based Material Workflow