Rtgi 0.17.0.2 — Release Fix
Allows RTGI to interact with the fine details of a texture for better micro-shadowing. Skycolor Tinting
The first major enhancement involved how the shader captured tiny geometric features. As shown in initial comparisons, small surface details—such as the step of a pillar—would often fail to cast sufficient bounce light onto adjacent walls. The new ray intersector in RTGI 0.17.0.2 was meticulously reworked to catch these small details effortlessly, resulting in significantly more accurate and "solid" lighting for fine surface geometry.
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The largest gains are seen in CPU-limited scenes, where the shader’s reduced overhead allows for smoother frame times.
This is the secret sauce of RTGI. It controls how many times light "bounces" off surfaces. rtgi 0.17.0.2 release
The release of RTGI 0.17.0.2 cemented Pascal Gilcher's place as a pioneer in community-driven graphics technology. While newer versions have since been released, 0.17.0.2 remains a testament to the power of screen-space ray tracing, enabling a massive leap in visual fidelity for gamers who didn't want to wait for native support to see their favorite games in a new light.
Ray tracing is inherently demanding. Marty McFly improved the shader code to allow for a better balance between visual quality and GPU load, making it more feasible to run at higher resolutions without severe frame drops.
The release of Pascal Gilcher’s marked a historic milestone for the PC gaming modding community. Distributed primarily through the Pascal Gilcher Patreon , this specific beta build bridged the gap between old-school game rendering and modern, ray-traced visuals. By utilizing the post-processing power of ReShade, the RTGI shader injected fully dynamic, realistic, and immersive light bouncing into classic and modern games alike—completely bypassing the need for native engine integration.
All three are expected to be addressed in the upcoming 0.18 branch, which will experiment with a hybrid screen-space + world probe approach. Allows RTGI to interact with the fine details
Performance Improvements
Update your shaders, load up your favorite game, and watch as shadows come alive with true bounce lighting.
RTGI (Ray-Traced Global Illumination) simulates how light bounces off surfaces to illuminate areas not directly hit by a light source. It transforms the look of classic and modern games by: Physical Grounding : Objects feel like they truly belong in the world. Color Bleeding
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. How install RTGI/ReShade (2021) GTA 5 MODS The new ray intersector in RTGI 0
Real-time ray tracing is immensely demanding. This build introduced highly scalable sliders within the ReShade overlay UI. Users could fine-tune ray lengths, ray counts, and step sizes, or opt for pre-configured diffuse and specular settings to strike a perfect performance-to-quality balance. 3. Better Separation of Diffuse vs. Specular Light
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Photorealistic; virtually zero noise; stunning color bleeding. 40%+ FPS Drop High-end Enthusiast (RTX 4070 and above)
The update optimizes how the shader samples the screen space. By being more selective with ray casts, it achieves a similar visual quality to older versions while using fewer system resources. This makes it a more viable option for 1440p and 4K gaming. Why This Version Matters