Once the .YDR is generated, the final link is re-integrating it into the game's file structure. Using OpenIV, you replace the original .YDR file in the game's update or mods folder with your newly created one. The path you save it to acts as the final "pointer," linking your custom 3D mesh directly into the game world.
What are you converting (a vehicle, a custom map prop, or character clothing)? Xml To Ydr LINK
Ensure the scale is correct and that the model is bound to a proper collision file ( .ybn ), as objects without collisions sometimes fail to render correctly depending on graphic settings. Once the
Drag and drop your properly formatted XML file into the OpenIV browser window. What are you converting (a vehicle, a custom
To ensure your custom objects appear perfectly in the game engine, follow these best practices:
You export your 3D asset as an XML metadata file.
files to XML. It features an interactive 3D map and an RPF explorer. Sollumz (Blender Plugin)