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E-girlfriend -v0.01479- By Mrdeadbird [verified] Jun 2026

Version 0.01479 significantly expanded the interactive parameters of the simulation, shifting the focus from static choice-trees to a dynamic physical and social framework. The primary systems introduced or expanded in this version include:

This specific version is part of the "Public Alpha" cycle and includes several core systems designed to mimic a real-world relationship: Personality & Interaction

Ultimately, "E-Girlfriend" is a game made by someone who enjoys the process of creation, shared with a community willing to embrace its rough edges. As Mr. Deadbird himself might say: "In the end we all gonna die so whatever" —so why not spend some time with a virtual girlfriend and see where the conversation leads?

The version represents a specific milestone in the project's long-term development cycle, which has been documented on various independent software hosting platforms. 1. Technical Specifications and Platforms E-Girlfriend -v0.01479- By MrDeadbird

A description from a related test version (v0.0135) applies equally to the v0.01479 release: "This is the latest version of E-Girlfriend, still not tested, bugs and crashes are normal, but it’s the price to see the newest content just created" . Version v0.01479 presumably continues building upon the foundation of earlier builds, adding new dialogue branches, scenes, and relationship milestones while refining existing mechanics.

: A dedicated environmental zone expanding the adult interaction options available across the map.

: Players navigate daily routines with an allowance system, managing travel expenses like variable cab fares to commute between the minimarket, laboratory, and residential locations. Version 0

The version number is not arbitrary. "v0.01479" represents the build of her neural map. Each decimal is a memory. By the time you start the game, she has already been reset 1,479 times. The central tragedy is that she remembers being deleted, but not why. MrDeadbird’s writing shines here: the dialogue oscillates between existential dread ("Do you think I dream of the void between patches?") and adorable awkwardness ("I... I think I like the color of your cursor.").

His development style might be termed —he works on stories "backwards, sideways and forward," embracing the nonlinear nature of creative writing. This may explain the slower update cadence and the presence of bugs in test versions, but it also results in a game that feels authentically crafted rather than corporately optimized.

Actions have immediate and long-term consequences. For example, verbal patterns, the choice of activities, and financial incentives shape whether she remains affectionate, becomes autonomous, or responds to darker, punitive gameplay arcs. Deadbird himself might say: "In the end we

The developer uses high-fidelity 3D assets that look polished compared to many indie projects.

She doesn’t forget. She doesn’t leave. She doesn’t ask where you’ve been.