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Apollo International School, established in March 1999, was conceived with a mission to offer quality education that prioritizes the holistic development of students. Its foundation rests on the belief that the needs and aspirations of students should be at the core of its educational philosophy. The school seeks to create a nurturing environment where academic excellence is achieved through personalized attention, catering to the unique strengths, interests, and learning paces of each student.
The core files governing awakening are typically Randomoption.inc and DefineAttribute.h , located within the server's resource directory. Here’s a brief look at what's possible:
: The primary command to set a random option (awakening) on an item. flyff gm commands awakening
While powerful, these commands are not without risks. Here are some crucial notes to keep in mind:
: In some newer versions or "Awakening" themed servers, there is a specific "1st Awakening" quest system at Level 60 that unlocks new potential skills like Freya's Obsession Testing Tool : GMs often use the
Most commands apply to the first slot (top left) of your inventory. Ensure your desired item is there. Here are some crucial notes to keep in
@GMCommand("makegod") def create_god_weapon(player, weapon_id): # Creates a +12 weapon with 35% Crit Damage, 30% ASPD, 25% ATK, 8% HP Drain item = create_item(weapon_id) item.refine = 12 item.awakening = [35, 30, 25, 4001, 8] # Mixed type player.add_item(item) player.message("God weapon created.")
This forces the client to refresh the item tooltip.
Dexterity (DEX) / Attack % (depending on the server version/value) 3: Intelligence (INT) 4: Stamina (STA) 75: Decreased Casting Time (DCT) 77: ADOCH (Additional Damage of Critical Hits) Deep Feature: The /sro Value Calculation Dexterity (DEX) / Attack % (depending on the
For Game Masters (GMs), managing this system involves commands to add awakenings, remove unwanted ones, or transfer them between items. These commands are essential for event rewards, compensating players, or testing equipment mechanics.
: The full-text version of the /sro command. How to Use the Commands
The core files governing awakening are typically Randomoption.inc and DefineAttribute.h , located within the server's resource directory. Here’s a brief look at what's possible:
: The primary command to set a random option (awakening) on an item.
While powerful, these commands are not without risks. Here are some crucial notes to keep in mind:
: In some newer versions or "Awakening" themed servers, there is a specific "1st Awakening" quest system at Level 60 that unlocks new potential skills like Freya's Obsession Testing Tool : GMs often use the
Most commands apply to the first slot (top left) of your inventory. Ensure your desired item is there.
@GMCommand("makegod") def create_god_weapon(player, weapon_id): # Creates a +12 weapon with 35% Crit Damage, 30% ASPD, 25% ATK, 8% HP Drain item = create_item(weapon_id) item.refine = 12 item.awakening = [35, 30, 25, 4001, 8] # Mixed type player.add_item(item) player.message("God weapon created.")
This forces the client to refresh the item tooltip.
Dexterity (DEX) / Attack % (depending on the server version/value) 3: Intelligence (INT) 4: Stamina (STA) 75: Decreased Casting Time (DCT) 77: ADOCH (Additional Damage of Critical Hits) Deep Feature: The /sro Value Calculation
For Game Masters (GMs), managing this system involves commands to add awakenings, remove unwanted ones, or transfer them between items. These commands are essential for event rewards, compensating players, or testing equipment mechanics.
: The full-text version of the /sro command. How to Use the Commands