In the fast-paced world of live event production, lighting design, and media server programming, the gap between "pre-visualization" and "real-world execution" has traditionally been a frustrating chasm. Designers would build elaborate shows in offline editors, only to find that the physics, timing, and visual rendering fell apart when connected to actual hardware.
| Feature | Depence R2 | Depence R3 | |---------|-----------|-----------| | | Can open older projects | Backwards compatible with R2 projects (but R2 cannot open R3 projects) | | Fireworks simulation | Basic pyro effects | Particle‑based simulation with 3,500+ effects and caliber combinations | | Sound engine | No internal sound engine | Integrated 3D sound engine for fireworks, CO₂, and air shooters | | VR compatibility | Not supported | Supports VR headsets (e.g., HTC) for immersive 3D navigation | | Mass crowds / No‑Go areas | Basic crowd representations | Advanced mass crowds with No‑Go and empty areas | | Glass lens rendering | Standard | New glass lens rendering for more realistic fixture appearances | | Project loading speed | Standard | Up to 10× faster project loading | | MVR export | Not available | Support for MVR (My Virtual Rig) format for seamless console integration |
For programming and visualizing laser shows. depence r2
Deep integration with systems like Pangolin Beyond for high-end laser visualization.
Which do you own (Lighting, Water, Laser, or Special FX)? In the fast-paced world of live event production,
Depence R2 can simulate an extraordinarily wide range of show elements, including:
Various online communities and distributors provide free tutorials. For example: Deep integration with systems like Pangolin Beyond for
The software's modular licensing model is a major benefit for professionals. Instead of paying for an all-in-one package, users can purchase only the modules they need for a specific project. For large-scale productions, Depence R2 can handle up to 128 DMX universes, providing more than enough capacity for complex shows with hundreds of fixtures. This scalability, combined with a one-time purchase model rather than a subscription, makes it a cost-effective, long-term investment.
| Feature | Depence R2 | MA3D (MALighting) | Capture (ArchiSynth) | Unreal Engine (Twinmotion) | | :--- | :--- | :--- | :--- | :--- | | | Yes (Real-time) | No (Raster) | Basic (Reflections) | Yes (Lumen) | | Water/Fountain Physics | Yes (Native) | No | No | No (Manual animation) | | Media Server Output | Yes (Native) | No | No | Yes (via plugins) | | Hardware Console Feedback | Bi-directional | Uni-directional | Uni-directional | Complex setup | | Learning Curve | High | Medium | Low | Extreme (for lighting) | | Timecode Accuracy | Sample-accurate | Frame-accurate | Approximate | Variable |
In late 2022 / early 2023, Syncronorm released , the next major iteration of the software platform. Here is how the two versions compare:
Dependence can manifest in various forms, including linear and nonlinear relationships. In a linear relationship, as one variable changes, the other variable changes in a directly proportional manner. This relationship can be positive or negative. For instance, the amount of rainfall and the growth of plants may have a positive dependence, whereas the amount of exercise and body weight may have a negative dependence.