Steamapi Writeminidump |link| Today
: This function currently only supports 32-bit Windows . For 64-bit applications or other operating systems, developers often use Google Breakpad or Crashpad and manually upload dumps.
The WriteMiniDump function is part of the Steam API's ISteamUtils interface. To use this function, you will need to:
It uses the same underlying crash-dump technology that the Steam client itself uses, ensuring maximum compatibility across different Windows environments. How to Implement SteamAPI_WriteMiniDump
A minidump is a snapshot of a process's memory space at the exact moment of a crash. It includes: The call stack of the crashing thread. The CPU register states. A list of loaded modules (DLLs and executables). Local variable data (depending on configuration). SteamAPI WriteMiniDump
The function SteamAPI_WriteMiniDump is a core utility in the Steamworks SDK
: Use SteamAPI_SetMiniDumpComment to include contextual data, such as the current game state, map, or player ID. Conclusion
: Ensure your uBuildID is less than 10,000,000 , as larger values can cause the reporting system to fail. Viewing the Reports : This function currently only supports 32-bit Windows
The specific needed for SEH to work in Visual Studio?
This paper outlines the function, implementation, and utility of SteamAPI_WriteMiniDump within the Steamworks SDK for crash reporting and debugging.
When a commercial PC game crashes, identifying why it happened on a player's machine is difficult due to varying hardware and software environments. Rather than relying on vague player bug reports, developers use memory dumps. To use this function, you will need to:
beforehand to attach context like the current level or player count. SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, * pvExceptionInfo, uint32 uBuildID ); Use code with caution. Copied to clipboard uStructuredExceptionCode : The code provided by the exception handler. pvExceptionInfo : A pointer to the platform-specific exception structure.
What are you using? (C++, Unity, Unreal Engine?) Do you need an automated way to upload dumps to a server ? Are you targeting Linux / Steam Deck users as well?
The underlying architecture of SteamAPI_WriteMiniDump and its companion features are explicitly supported on 32-bit Windows applications .
S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution. Parameter Breakdown: