BattleTech: A Time of War Companion is an essential expansion for the BattleTech RPG, providing advanced rules for character creation, equipment, and mass combat. It is considered a must-have for detailed campaigns and is widely available in PDF format, though physical copies are rare. For more information, visit the Reddit discussion at r/battletech .
| Chapter Title | Page Range | Key Topics Covered | | :--- | :--- | :--- | | | p. 4-49 | Advanced actions, Martial Arts Maneuvers, "Hero Mode" | | Advanced Traits | p. 50-85 | Expanded Rank tables for all major factions, new rules for managing landholds | | Character Creation | p. 86-137 | Life Path system, archetype templates, high-powered characters | | Equipment & Technology | p. 138-172 | New personal gear, battle armor, weapons, and conversion rules | | World Building | p. 173-207 | World/system generation, creature creation, and fauna | | Vehicles & Support | p. 208-227 | Personal vehicle rules and support vehicle creation | | Scenarios & Stories | p. 228-262 | Gamemastering advice, sample scenarios, and Sons of Janus fiction |
Archetype design templates, metaskills, conversion tools for older editions
Instantly find specific rules, traits, or equipment without flipping through hundreds of pages.
BattleTech: A Time of War Companion is an essential, high-crunch expansion for the A Time of War RPG that offers advanced rules, specialized combat, and expanded character customization. Frequently regarded as mandatory by the community, it provides tools for both players and Game Masters to deepen campaigns. Purchase the official PDF on DriveThruRPG . BattleTech- A Time Of War Companion.pdf
The rules for are significantly expanded, including a critical hit sheet that mirrors the feel of the main BattleTech game.
BattleTech- A Time Of War Companion.pdf Game System: BattleTech (RPG) Publisher: Catalyst Game Labs
For fans of the high-stakes, "crunchy" simulationist style of the universe, the BattleTech: A Time of War Companion is an essential expansion to the core roleplaying system. While the core A Time of War rulebook sets the stage for personal-scale adventure in the Inner Sphere, the Companion provides the specialized tools, advanced rules, and world-building depth required to take a campaign from a simple skirmish to a sprawling interstellar epic.
If you need help converting to the board game? BattleTech: A Time of War Companion is an
This article explores how the Companion expands the core rules, enhances character creation, and provides GMs with the tools needed to run unforgettable campaigns in the BattleTech universe. What is the BattleTech: A Time of War Companion?
New physical, mental, and social attributes.
+---------------------------------------------------------+ | A TIME OF WAR RPG | | (Attributes, Skills, Personal Traits) | +---------------------------+-----------------------------+ | v [Conversion Rules] +---------------------------------------------------------+ | TOTAL WARFARE / ALPHA STRIKE | | (Gunnery/Piloting Skills, Special Pilot Abilities) | +---------------------------------------------------------+ RPG-to-Total Warfare Conversion
BattleTech: A Time of War Companion is the ultimate expansion for the core BattleTech roleplaying game system. Published by Catalyst Game Labs, this sourcebook bridges the gap between classic mech-scale warfare and gritty, character-driven tabletop roleplaying. Whether you are looking to download the PDF or purchase a physical copy, understanding what this book offers will completely transform your campaign. | Chapter Title | Page Range | Key
: Dive into a massive repository of new equipment, including advanced implants, prosthetics, and "Black Operations" gear.
Price is usually around $15–25 USD.
The book is dense with tables, modifiers, and stat blocks. A digital PDF allows you to instantly search keywords mid-session to resolve rule disputes in seconds.
The Companion provides exact mathematical formulas and conversion tables to translate your RPG character directly into standard tactical combat: