(Note: Setting LimitFPS to 1 caps the game at 60FPS, which prevents many physics-related bugs in Unity).
If capping the framerate does not work on its own, force your GPU to slow down by lowering your settings. Lower your resolution to . Turn off Anti-Aliasing . Set all graphical presets to Low . Switch the game from Fullscreen to Windowed Mode .
: Some players found that switching from a controller to a keyboard (or vice versa) specifically for this sequence helped, though this is less reliable than resolution fixes.
The bug in "The Confrontation" usually manifests in one of three ways: assassin 39-s creed unity sequence 7 memory 3 bug fix
Before engaging Bellec, unlock the Staggering Strike skill from the Character Customisation menu. This is required for an optional objective, but more importantly, it gives you additional tools to control the fight's flow. Using Staggering Strikes can reduce the number of QTE phases you need to endure.
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The memory’s climax takes place in the Place de la Révolution (now Place de la Concorde). Arno infiltrates a public execution. The rain slicks the cobblestones. The crowd jeers. On the scaffold stands a minor but sympathetic character—a priest or a falsely accused commoner—who has helped Arno earlier. The judge reads the sentence. The drums roll. The heavy blade of the guillotine hangs suspended, glinting. (Note: Setting LimitFPS to 1 caps the game
One Russian forum user described this as an "iron method" that works even on systems below minimum specifications. The same user noted needing about ten attempts per QTE phase, emphasizing that patience is essential.
During the later stages of the fight, throw smoke bombs to stun Bellec and create long attack combos. This can significantly shorten the encounter.
If the investigative "bloodhound" portion of the mission freezes, ensure your game is fully updated and try clearing your system's cache. Turn off Anti-Aliasing
The bug manifests in several frustrating ways across all platforms. The most common symptoms include:
Consistent (100%) – The issue occurs every time the checkpoint is reloaded.