: Starts the game with two bullets. Can publicly shoot and kill players during the day phase.
: Can eat players to gain extra abilities or hide bodies.
Whether you are Good or Evil, note down who claims what role. Discrepancies in claims are how Werewolves are caught.
: Kills one player every night. Wins by being the last player standing.
The Ultimate Wolvesville All Roles Guide: Every Role Explained
Wolvesville features roughly , categorized by their team and complexity. 🛡️ Village Roles
: Is assigned a target at the start of the game. Wins if their target is lynched during the day. Utility & Distraction
Strategy : Focus on players acting suspiciously. "Unknown" statuses often belong to Solo roles like the Fool or Serial Killer.
The Village wins when all Werewolves and Solo Killers are eliminated. They rely on information, protection, and social deduction. Regular Villager No special abilities.
If attacked by Werewolves, the Tough Guy survives the night but dies the following night, buying the Village an extra day of information.
: Disguises players to look like other roles, completely disrupting the Seers' information.
Plants bombs on players and detonates them, killing the target and their immediate neighbors.
Selects one player each night to protect from a physical attack. They can protect themselves once per game. Strategy: Coordinate secretly with the Seer or look for soft claims to protect.
Strategy : Traps can dismantle active Werewolves without costing village lives. Trap known high-value targets.