Sketchup Round Corner Crack Top !link!

If your corner radius offset is set larger than the available edge length of your tabletop, the algorithm will cause intersecting faces to "eat" into each other. This causes the geometry to fold in on itself and crack the top surface.

Which (Fredo6 RoundCorner, FredCorner, or native tools) generated the error?

The RoundCorner plugin (and native tools) relies on a continuous, "manifold" (watertight) mesh to calculate offsets. If the top of your surface consists of exploded, reversed, or non-manifold geometry, the plugin will fail to find a continuous path, resulting in cracked or hollow corners. sketchup round corner crack top

This issue is most common in these scenarios:

After investigating user reports and the tool's mechanics, the "crack" is usually caused by one of three specific failures: If your corner radius offset is set larger

Try not to round edges where four or more complex angles meet at a single vertex point, as this exponentially increases the likelihood of a mesh tearing at the top.

Select the perimeter bounding edges of the top face to act as a path. The RoundCorner plugin (and native tools) relies on

If the rounding radius you select is larger than the actual face or distance between edges, the geometry will literally fold inward on itself, destroying the top face. 4 Ways to Fix the "Round Corner Crack Top" Glitch Method 1: The "Dave Method" (Scale Up, Scale Down)

Ensure the top face is white (front face) and not blue/grey (reversed back face). Right-click and choose Reverse Faces if necessary, as plugins calculate vector offsets based on face orientation. Method 3: Adjust Plugin Parameters

by Fredo6 are designed to handle complex intersections that usually cause manual cracking.