Undertale Boss Battles — Script

Even experienced modders trip over these:

# Define the battle logic def flowey_battle(player): while flowey_stats['hp'] > 0: # Player's turn action = player.get_action() if action == 'attack': flowey_stats['hp'] -= player.attack print(f"Flowey took player.attack damage!") elif action == 'defend': print("Player is defending!")

Here are a few script excerpts from Undertale's boss battles, showcasing the game's writing style and techniques: Undertale Boss Battles Script

WHILE BattleActive: IF PlayerChoosesAttack: - HandleAttack(PlayerAttack, PapyrusDefense) - DisplayText("PAPYRUS: HA! YOU THINK...") ELSE IF PlayerChoosesAct: - HandleAct(PlayerAction) - IF Mercy: - DisplayText("PAPYRUS: WAIT...") - EndsBattle(victory=False, killed=False) ELSE: - ManageFightConsequences()

def is_alive(self): return self.hp > 0

# Defending state: move to defensive position for 2 seconds "action": "defending", "duration": 2 ]

The summary screen after the soul returns to the overworld. Even experienced modders trip over these: # Define

else attack_timer--; // Execute the active attack's drawing logic execute_attack_pattern(current_attack);