Multiversus Frame Data Link

MultiVersus patch notes provide some of the clearest windows into the game's frame mechanics. Let's examine real changes and what they meant:

Fast moves (like jabs) typically have 4 to 7 frames of startup, while heavy, high-kill-power moves (like Iron Giant's down-special) can have 30 or more frames of startup. 2. Active Frames

[ BUTTON PRESS ] │ ▼ ┌──────────────┐ ◄── Move is animating, but cannot hit yet. │ Startup │ You are vulnerable to being interrupted. └──────┬───────┘ │ ▼ ┌──────────────┐ ◄── Hitboxes are active. │ Active │ This phase deals damage and knockback. └──────┬───────┘ │ ▼ ┌──────────────┐ ◄── Move is ending. You cannot act or block. │ Recovery │ Highly punishable if the move misses. └──────────────┘ 1. Startup Frames

Recovery is the cool-down phase. After the active frames end, your character must complete the animation before they can move, dodge, jump, or attack again. Multiversus Frame Data

If a move is "+4 on block," it means your character recovers 4 frames faster than your opponent. You retain the initiative, and if you both press a fast button next, your attack will win.

In fighting games, time is measured in (1/60th of a second). Frame data tells you:

: The window during which the attack’s hitbox is "live" and capable of dealing damage or knockback. Moves with long active windows are excellent for catching opponents who dodge prematurely. MultiVersus patch notes provide some of the clearest

Moves that are only slightly minus (e.g., -1 to -3). While you lose your turn to attack, the opponent cannot strike fast enough to punish you before you can dodge.

The game’s frame data is "weird" compared to Super Smash Bros .

Which character do you think has the most "broken" frame data right now? Let us know in the comments! frame-by-frame breakdown for a particular character like Batman or Shaggy? Active Frames [ BUTTON PRESS ] │ ▼

If an opponent throws out a move with high recovery, you can calculate if your fast attack can hit them before their move finishes.

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Developers often adjust these frames in patch notes to balance characters: Fighting Games Essentials: Frame Data