Op Player Kick Ban Panel Gui Script Fe Ki Better Jun 2026
| Component | Role | |-----------|------| | (in GUI) | Detects button clicks, sends request to server via RemoteEvent | | RemoteEvent (in ReplicatedStorage) | Communication bridge | | Script (ServerScript) | Receives request, checks permissions, executes kick/ban |
For bans to be "permanent," your script must save the banned user's ID to a DataStore .
: Never trust the client. Always verify the player who fired the RemoteEvent on the server side to prevent unauthorized access. HOW TO MAKE A KICK MENU - ROBLOX STUDIO
Validates the administrator's identity and executes the actual Kick, Ban, or Kill commands. Step-by-Step Implementation Guide op player kick ban panel gui script fe ki better
⚠️ Never handle kick/ban logic in a LocalScript — that would be exploitable.
Change "AdminPanelEvent" to a random string sequence to throw off exploiters trying to sniff your remote network traffic.
Here's a basic example of server-side verification: | Component | Role | |-----------|------| | (in
Instant buttons for Kick, Server Ban, Datastore-saved Permanent Ban, Mute, and Crash/Lag client.
In the window, hover over ServerScriptService and add a new Script (name it AdminServerLogic ).
-- ServerScriptService -> ServerModeration local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("PermanentBans_V1") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ModActionEvent = ReplicatedStorage:WaitForChild("ModAction") -- Define your authorized administrator User IDs here local ALLOWED_MODERATORS = [12345678] = true, -- Replace with actual Roblox User IDs [game.CreatorId] = true -- Automatically includes the game owner -- Check for bans when a player joins game.Players.PlayerAdded:Connect(function(player) local banKey = "Ban_" .. player.UserId local success, banInfo = pcall(function() return BanDataStore:GetAsync(banKey) end) if success and banInfo then player:Kick("\n[Banned] " .. banInfo.Reason .. "\nModerator ID: " .. banInfo.ModId) end end) -- Handle incoming moderation requests safely ModActionEvent.OnServerEvent:Connect(function(player, targetName, actionType, reason) -- SECURITY STEP 1: Authenticate the sender on the server side if not ALLOWED_MODERATORS[player.UserId] then warn(player.Name .. " attempted unauthorized admin access!") return end -- Validate target player local targetPlayer = game.Players:FindFirstChild(targetName) if not targetPlayer then return end if ALLOWED_MODERATORS[targetPlayer.UserId] then return end -- Prevent banning other mods reason = reason or "No reason provided." if actionType == "Kick" then targetPlayer:Kick("\n[Kicked] " .. reason .. "\nBy: " .. player.Name) elseif actionType == "Ban" then local banKey = "Ban_" .. targetPlayer.UserId local banInfo = Reason = reason, ModId = player.UserId, Timestamp = os.time() -- Save ban status permanently pcall(function() BanDataStore:SetAsync(banKey, banInfo) end) targetPlayer:Kick("\n[Permanently Banned] " .. reason .. "\nBy: " .. player.Name) end end) Use code with caution. 3. The Client-Side UI Controller HOW TO MAKE A KICK MENU - ROBLOX
Roblox has transitioned entirely to , which means that client-side scripts cannot directly change the server's state. Traditional "click-to-kill" scripts no longer work. This has spurred a demand for FE-compatible GUI scripts that leverage remote events and network manipulation to perform administrative actions.
This means the script provides a visual menu on the screen, typically accessed by a hidden keybind (like F2 or Right Shift ), which features buttons, text boxes, and dropdown menus for interaction.