Introduced in Cinema 4D R18, the native object completely replaced the need for Thrausi. It resides under the MoGraph menu and offers several massive advantages over legacy plugins:
Since Cinema 4D R18, Maxon has included a native tool within the MoGraph menu. This raises the question: why are artists still downloading Thrausi 1.36? Thrausi 1.36 Native Voronoi Fracture Workflow Destructive (creates actual new polygon objects) Non-Destructive (procedural generator object) Setup Time Faster for quick, simple physics tests Requires manual dynamics tag setup Control Great for instant random scattering Superior for precise art-direction and point sources Legacy Support Perfect for older C4D versions (R12–R20) Only available in modern C4D releases
One of the most common problems when animating a fall is that your object will start to crumble and fall apart before it hits the ground, ruining the impact. To fix this and make the crash "hit better," you must use a two-stage system.
: Go to Applications > Maxon > Cinema 4D [Version] > plugins . thrausi 136 cinema 4d plugin download hit better
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Note: The search term "thrausi 136 cinema 4d plugin download hit better" refers to version 1.36, the last stable free release from creator Lazaros/Nitro4D. This is not Bible verse Psalm 136!
Thrausi works with only. Convert parametric primitives (cube, sphere, etc.) to editable polygons by selecting them and pressing C on your keyboard. Texts, imported models, and generators like Extrude NURBS must be current state to object before fracturing. Introduced in Cinema 4D R18, the native object
. It is widely used by motion designers for shattering objects into fragments, creating realistic destruction effects, and managing MoDynamics.
You can break objects using standard Voronoi algorithms, or use custom splines to dictate exactly where the cracks and cuts should appear.
Automatically breaks objects into a set number of pieces based on a Voronoi pattern. Spline/Object Cutting: Thrausi 1
Another issue is objects that "pop" or explode apart due to their own geometry slightly intersecting during a fall. The solution lies in :
Converts MoGraph dynamics into keyframes for easier rendering and scene management.