In the world of the hit Syfy series Warehouse 13 , artifacts are dangerous, volatile, and often look like everyday objects. While Agents Pete Lattimer and Myka Bering had the entire vast, sentient Warehouse at their disposal, they frequently needed to harness, contain, or transport these objects in the field.
For collectors hunting a screen-accurate "Warehouse 13 portable," the details matter. The original hero props (the ones that lit up and displayed video) were carved from resin and fitted with working LEDs. The signature features include:
Fires a high-voltage electrical arc to stun targets.
Agents Pete Lattimer and Myka Bering rely on a suite of portable gear to manage dangerous relics on the go: warehouse 13 portable
She placed it on a velvet cushion inside the vault and slammed the heavy door. The locks spun automatically.
Throughout the five seasons of Warehouse 13 , viewers saw a few different iterations of the portable communicator, reflecting the chaotic nature of technological upgrades at the base:
The Tesla is a masterpiece of steampunk industrial design. It rejects the sleek, polymer construction of modern firearms in favor of: Polished brass and copper plating In the world of the hit Syfy series
The Farnsworth is a masterpiece of retro-futurism. Encased in a heavy, polished brass compact, it features: A small, circular glass screen. Intricate dial knobs for frequency tuning. A prominent speaker grille. Mechanical switches that click satisfyingly when activated. Functionality
While the specialized cases are the main "portable" unit, the agents frequently used other, smaller tools to handle artifacts. A. The Tesla Gun (Portable Energy Weapon)
: DIY guides frequently provide printable templates that must be printed at 100% scale on cardstock to ensure the dials and screens fit the portable brass housing. The original hero props (the ones that lit
In the realm of urban fantasy and steampunk-influenced sci-fi, Warehouse 13 stands out not only for its compelling characters and storyline, but for its imaginative, often dangerous, and remarkably "portable" arsenal. When agents Pete Lattimer and Myka Bering roamed the world, they didn't just bring their wits—they brought a specialized toolkit of retro-tech gadgets and powerful objects designed to neutralize threats.
According to the pick-slip, this was an artifact of high volatility. It had caused a localized blackout in Tulsa before being bagged and tagged by a field agent. It needed to be moved to "Deep Storage"—the sub-basement where the dangerous items were kept.
The Syfy series Warehouse 13 captivated audiences with its premise of a secret government facility in the South Dakota Badlands. This warehouse was no ordinary storage unit; it was a vast, top-secret repository for thousands of historical artifacts, each imbued with dangerous, supernatural properties. While the Warehouse itself was a massive, stationary building, the show’s field agents relied heavily on a suite of portable technology and artifacts to do their job of "bagging and tagging" these dangerous items across the globe.
| Artifact | Appearance | Effect | Drawback | |----------|------------|--------|----------| | | Brass-and-glass pistol | Fires an electromagnetic charge that stuns living beings and neutralizes some artifacts | Requires recharging; can backfire if wet | | The Trident (Neptune’s Trident) | Small bronze trident model | Creates localized water blasts | User risks drowning in open air | | Lewis’s Glove | Leather glove | Absorbs kinetic energy and releases it as a shockwave | Temporary loss of fine motor control |
ship manifesto: myka/h.g. wells [warehouse 13] - lysachan's fics