In GURPS Cyberpunk, players use a flexible character creation system to build their characters, choosing from a wide range of skills, cyberware enhancements, and equipment. The game mechanics focus on tactical combat, social interactions, and exploration, allowing players to approach challenges in creative and strategic ways. The PDF game supplement includes:
Designing corporate hierarchies, security forces, and economic monopolies.
"Data for the Dead." The players are janitors at an Arasaka-esque biotech firm. One night, they witness their boss delete a file that shouldn't exist—a file about a failed organ printer that uses homeless people as "ink."
The is not just a game supplement. It is a time capsule, a history lesson, and a functional ruleset that hits harder than any modern cyberpunk game. Its lethal simulation style forces players to think like real criminals—carefully, quietly, and with a backup plan.
This book is famous not just for its gameplay, but for being seized by the U.S. Secret Service in 1990 because it was considered a "handbook for computer crime."
Steve Jackson Games won a subsequent legal battle, and the book was safely published. The incident earned the supplement the famous marketing tagline: "The book that was seized by the U.S. Secret Service!" Key Features of the Supplement
Unlike rulebooks that lock players into rigid character classes, GURPS relies on a point-buy character generation system. This makes it uniquely suited for cyberpunk, where characters are defined not by a character class, but by their specific implants, skills, gear, and psychological flaws. The Secret Service Secret Raid of 1990
I can provide custom stat blocks, hacking matrices, or gear lists tailored to your specific campaign. Share public link
The History: The Book the US Secret Service Tried to Suppress
Designing computer networks with nodes, ice (intrusion countermeasure electronics), and data files. Simulating realistic and cinematic hacking operations.
Whether your setting focuses more on or high-level corporate espionage ?
: Do you upload the GURPS protocols to the public Net, giving everyone the "Point-Buy" power to rewrite their own reality, or do you sell it back to the Sovereigns for a seat at the table?
Building a world with this system requires balancing corporate oppression against street-level rebellion. The ruleset excels at tracking the gritty logistics of survival. Step 1: Establish the Tech Level (TL)
Want mechs and space travel? Integrate GURPS Space or GURPS Ultra-Tech . Where to Buy and Download the Official PDF